This baby dragon was a  personal project. I wanted to create an entire character from start to finish using only ZBrush. So that's what I did. I built a rough base mesh using ZSpheres and then turned that into a DynaMesh for further sculpting. Once the base mesh was complete I used ZRemsher to retopologize the model and get the topology to support all the forms and features of the character. After that I did some final sculpting and then poly painted it.  The under belly and bottoms of the feet were created using panel loops. The Character design is based loosely on a painting by Kenneth Anderson. The changes I made to his original design are mainly in the face area.