Character Models

Baby Dragon





This baby dragon was a  personal project. I wanted to create an entire character from start to finish using only ZBrush. So that's what I did. I built a rough base mesh using ZSpheres and then turned that into a DynaMesh for further sculpting. Once the base mesh was complete I used ZRemsher to retopologize the model and get the topology to support all the forms and features of the character. After that I did some final sculpting and then poly painted it.  The under belly and bottoms of the feet were created using panel loops. The Character design is based loosely on a painting by Kenneth Anderson. The changes I made to his original design are mainly in the face area.

Construction Worker




View a turn around of this model

 I modeled this construction worker for a personal project. The software I used was Maya and ZBrush. I modeled the base mesh in Maya and then brought it into ZBrush for the sculpting. The Character design is by Michael Kutsche.

Head Sculpts





These are some heads I sculpted in ZBrush for practice. Both were sculpted from a sphere using dynamesh. The first head was scuplted based off of a drawing by Patri Balanovsky.

Goblin


 

 
I modeled this goblin guy for a personal project. The software I used was Maya and Zbrush. It was modeled based off a painting by Micheal Dashow. 

Paddy

 
This is one of the main characters I modeled for our senior film entitled, Butchered Meats that we made while at BYU. His name is Paddy and he is an Irish boxer. The software I used was Maya.