Hard Surface Models

Landmine Launcher



This landmine launcher was a personal project. The modeling was done in Maya, the texturing in Photoshop, and the lighting and rending using Mental Ray.

Dagger



This dagger was a personal project that I did to practice hand painting diffuse maps that have all the lighting and surface detail information incorporated into the diffuse map. I came up with the design, modeled, and textured it for use in a video game. The software I used was Maya and Photoshop.

Trash Machine






View this model in 3D (external link)

 This trash machine was a personal project. I wanted to model something really mechanical, so when I saw the art work for this futuristic trash machine I thought it would be a good choice. The software I used was Maya. Thanks to

Ancient Battle Ship






This battle ship as a personal project. I modeled it based off of some concept art as well as real life reference images. The software I used was Maya.

Skateboard

I modeled, textured, shaded, lit, and composited this skateboard into this photograph for a school assignment. The software I used was Maya, photoshop, and Renderman. Shaders were constructed in Renderman's slim. Some shaders such as the wheels were procedurally made in Renderman while others were based off of hand painted maps.

Engine



I modeled this engine or piece of machinery for an art test I did for a studio a while back. The software I used was Maya. It was based off a line drawing provided me by the studio.

Chandelier

This chandelier was as a personal project. I used Maya to model it and Mental Ray to light and Render it.

SUV


This is an SUV I modeled for the movie Free Birds while at Reel FX. The software I used was Maya. The only reason why I have included it here under personal work instead of professional work is because it is the only model I managed to get from what I made for the movie before leaving Reel FX. So rather than put it under it's own separate section I have included it here.

Dodge Viper


This Dodge Viper was a personal project. The modeling was done in Maya, the texturing in Photoshop, and the lighting and rending using Mental Ray. It was modeled based off of blue prints and reference images.

Rolls Royce Phatom from 1932

This 1932 Rolls Royce Phantom was a personal project. The software I used was Maya and Mental Ray. It was modeled based off of blue prints and reference images.