Hard Surface Models
Dagger
This dagger was a personal project that I did to practice hand painting diffuse maps that have all the lighting and surface detail information incorporated into the diffuse map. I came up with the design, modeled, and textured it for use in a video game. The software I used was Maya and Photoshop.
Trash Machine




View this model in 3D (external link)
This trash machine was a personal project. I wanted to model something really mechanical, so when I saw the art work for this futuristic trash machine I thought it would be a good choice. The software I used was Maya. Thanks to Ben Mauro for the art work. The last image posted is his painting that I used as reference while modeling.
This trash machine was a personal project. I wanted to model something really mechanical, so when I saw the art work for this futuristic trash machine I thought it would be a good choice. The software I used was Maya. Thanks to Ben Mauro for the art work. The last image posted is his painting that I used as reference while modeling.
Skateboard
I modeled, textured, shaded, lit, and composited this skateboard into this photograph for a school assignment. The software I used was Maya, photoshop, and Renderman. Shaders were constructed in Renderman's slim. Some shaders such as the wheels were procedurally made in Renderman while others were based off of hand painted maps.SUV
This is an SUV I modeled for the movie Free Birds while at Reel FX. The software I used was Maya. The only reason why I have included it here under personal work instead of professional work is because it is the only model I managed to get from what I made for the movie before leaving Reel FX. So rather than put it under it's own separate section I have included it here.
















